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Xelor's Dial

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Spell Xelor XelorsDialXelor's Dial

Class: Xelor
Unlock level: 1
Type: Object

Element NeutralSmall
2 Wakfu point
1Range Icon
AoE:3-3 Ring
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
TargetArrowBlankCellBlankCellTargetArrowBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
"The Xelor summons a Dial which boosts damage and AP loss, then teleports onto it. In order for the dial to remain there, it must have charges left and the Xelor must be standing on it at the start of the turn."
Restrictions:
  • Target: Empty Cell
  • Doesn't block the way
  • IS not being carried

Effects:

  • Place a Dial with 3(6) Charges
  • Teleport to nearest Hour Cell
  • +5%(50%) Damage
  • +5%(50%) Chance of removing AP
  • +5%(50%) Initiative losses
  • 5%(50%) chance of recovering 1 WP when it disappears

Contents

Spell InformationEdit

DialEdit

Area of Effect
3-3 Ring
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
TargetArrowBlankCellBlankCellTargetArrowBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
BlankCellBlankCellBlankCellBlankCellBlankCellBlankCellBlankCell
Effect
  • 12 Hour Cells
  • Turn Start: -1 Charge
  • Turn End:
    • if caster not on Hour Cell
      or if out of charges
      • Destroy Dial

Spell ProgressionEdit

Level0123456789
+Damage%5101520253035404550
+Demotivated%5101520253035404550
+/-Ini%5101520253035404550
WP Recovery Chance%5101520253035404550
Charges3334445556


FunctionalityEdit

When the Dial is initially created, the caster is teleported directly towards the nearest unoccupied hour cell. This is usually the one directly behind them, but if this is occupied the next clockwise one is used instead (or the next, etc).

At the beginning of each turn, the Xelor must be both standing on one of the Hour Cells, and the dial must have spare charges. If either of these conditions are not met then the Dial is destroyed.

The Hour Cells provide a number of bonuses, to damage, to demotivation chances, and to the amount of Initiative the caster can inflict. There are also a number of other Xelor spells which utilise the Dial and Hour Cells for additional effects.

Another effect of the Dial is that the caster can teleport to any of the cell, while using only 1 Move Point, allowing quick movement on the field.

SpellEffect
Element FireSmallHydrandHour Cells extend duration
Element NeutralSmallTimekeeperStore AP on Dial
Element NeutralSmallSinistroHour Cells adds Demotivated to attacks, and give extended duration.

HistoryEdit

A spell with the name Xelor's Dial has previously appeared in both Dofus and Dofus Arena, but the actual effect differs in each version.


All Xelor spells:

Spell Xelor Parching Spell Xelor Shriveling Xelor Spell Temporal Distortion Xelor Spell Tempus Fugit Spell Xelor SixAM Spell Xelor Hand Spell Xelor LineOfFire Spell Xelor TemporalBurn Spell Xelor TemporalDust Spell Xelor Hydrand Spell Xelor Frostbite Xelor Spell Slow Down Spell Xelor XelorsHourglass Spell Xelor Clock err Spell Xelor Sinistro Spell Xelor XelorsDial Spell Xelor TimeLord err Spell Xelor Timekeeper Spell Xelor TimeTheft Spell Xelor Mummification Spell Xelor TemporalArmor Spell Xelor Devotion Spell Xelor TemporalWaves err Spell Xelor TemporalImages Spell Xelor Rollback

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