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Xelor

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Description

In the beginning there were no clocks, no watches, no cuckoos... not so much as a wooden stick stuck in the mud to tell the time with a simple shadow. Until one day, the god Xelor took up his Hammhour which shone with the light of timeless infinity. His great hammer fell upon the earth, and made a funny little noise - 'TICK'. Xelor struck once more, and behold, a ringing 'TOCK' resounded and Xelor saw that it was good. Placing the noises in his great satchel for safekeeping, he took some gears and, adding two or three Timemites, the god created the Divine Clock.

Xelor's disciples are created in the image of their god, and like their master, their favorite tactic involves messing about with ticks and tocks. For them, a clock hand packs more punch than the five-fingered kind and time is a lethal weapon - just watch them control the initiative and movement of their enemies.

As patient students of technique, they are often to be seen passing the time with Otomai's Disciples.

Class Spells

The class spells available to members of the Xelor class are:

Element LevelIconSpell NameCostEffect
Element WaterLarge
Water
0 Spell Xelor Frostbite Frostbite3 Action point Damage, Demotivated
2 Xelor Spell Time Control Time Control1 Action point Damage, Tick: Accelerator, Temporal focus, Tock: -1AP
4 Spell Xelor XelorsHourglass Xelor's Hourglass2 Action point Damage, Demotivated, Ally: +AP
7 Spell Xelor Clock err Clock5 Action point 1 Movement point Damage, Demotivated
10 Spell Xelor Sinistro Sinistro4 Action point Summon: up to 4 attacks, Damage, Demotivated
LevelIconSpell NameCostEffect
Element AirLarge
Air
0 Spell Xelor Parching Underhand4 Action point Damage, Push/Moves Away
2 Spell Xelor Shriveling Aging1 Action point
1 Movement point
Damage, Damage for Init. lost/AP lost
4 Xelor Spell Temporal Distortion Temporal Distortion2 Action point Damage, +/- Hyperaction
7 Xelor Spell Tempus Fugit Tempus Fugit3 Action point 1 Movement point Cross
BlankCell BlankCell BlankCell
BlankCell TargetArrow BlankCell
BlankCell BlankCell BlankCell
: Damage; Teleport
10 Spell Xelor SixAM Xelor Punishment5 Action point Cross
BlankCell BlankCell BlankCell
BlankCell TargetArrow BlankCell
BlankCell BlankCell BlankCell
: Damage, -Hyperaction/Damage Buff
LevelIconSpell NameCostEffect
Element FireLarge
Fire
0 Spell Xelor Hand Hand5 Action point Damage, -Initiative
2 Spell Xelor LineOfFire Line of Fire4 Action point 1 Movement point Line
TargetArrow BlankCell BlankCell
: Damage, -Initiative
4 Spell Xelor TemporalBurn Temporal BurnAll Action point Lose all unused AP: Damage per AP, -Initiative
7 Spell Xelor TemporalDust Temporal Dust6 Action point Circle
BlankCell BlankCell BlankCell BlankCell BlankCell
BlankCell BlankCell BlankCell BlankCell BlankCell
BlankCell BlankCell TargetArrow BlankCell BlankCell
BlankCell BlankCell BlankCell BlankCell BlankCell
BlankCell BlankCell BlankCell BlankCell BlankCell
: Damage, -Initiative
10 Spell Xelor Hydrand Hydrand5 Action point Summon: Cross AoE
BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell
BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell
BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell
BlankCell BlankCell BlankCell TargetArrow BlankCell BlankCell BlankCell
BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell
BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell
BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell BlankCell
attack
LevelIconSpell NameCostEffect
Element SupportLarge
Support
1 Spell Xelor XelorsDial Xelor's Dial2 Wakfu point Create a Dial
Spell Xelor TimeLord err Master of TimePassive +Initiative, +Demotivated Chance%
3 Spell Xelor Timekeeper Timekeeper3(1) Action point Stores AP and gives charges Dial
Spell Xelor TimeTheft Time TheftPassive Chance to steal AP removed
4 Spell Xelor Mummification Mummification1 Wakfu point Temporarily revive KOed
Spell Xelor TemporalArmor Temporal ArmorPassiveGain AP and Damage if Damaged
5 Spell Xelor Devotion Devotion1 Movement point AoE: Motivate, +Initiative, -Hyperaction
Spell Xelor TemporalWaves err Temporal WavesPassiveChance to remove another AP upon successful removal, Applies Tick and Tock states
6 Spell Xelor TemporalImages Temporal Images3(0) Action point 2(1) Wakfu point Creates visual decoys
Spell Xelor Rollback RollbackPassiveChance to return spell cost

Speed bonus

+3 AP

Health progression

Xelors start with 47 HP, and gain +5 HP per level.

Other features

  • Archetype: Time wizards, Mechanical clocks, Disabler.
  • Unique features: AP manipulation, Initiative manipulation, Dial
  • Strike power: Good. Area effects and distance damage.
  • Flexibility: Average. Can limit enemies' actions, but at the cost of the Xelor's damage output.
  • Team play: Good. AP bonuses, and spells that can restrict an opponent's damage output.
  • Combat position: Flanking. Their durability is not high, but their attacks can limit the actual attacks output.
  • Good targets: Opponents with a single costly attack.
  • Bad targets: Multiple opponents, or opponents with multiple cheap attacks, or spare AP.

Spell-branch features

  • Air: Damage for AP/ini loss, Teleporting. Damage dealer.
  • Fire: Damage/ini loss, and Area effects
  • Water: AP removal.
  • Support: Dial, AP managment, Mummification

History

The Xelor class of Wakfu originated from the first Ankama title Dofus, in which they were a mummified character that controlled time and magic.

However, Ankama has completely redesigned their appearance, so that instead of being a small race, they are now the same height as everyone else. This is in part due to the technologies used to make Wakfu which means all the player models use exactly the same base model.

Preview spells

Ankama previewed a small selection of spells during the initial design period of Wakfu. Though examples of the desired shape of the class, most of these spells didn't make it through to the current version without some alterations.

Icon Name Element Short description
Preview TimeRift Time Rift Ice This spell inflicts considerable Ice-type damage and puts the enemy in the 'Icy Petrification' condition on a Critical Hit. It can only be cast on a Hour cell while being equipped with a Clockhand
Preview Midnight Midnight Mech With this spell, you'll be able to summon a Hour on a cell. It can be cast from anywhere but obeys to the same principle that that of the dial (If the caster is no longer on the control cell and the end of his turn, the hour dissappears.)
Preview Hydrand Hydrand Fire This spell will enable you to summon a Hydrand on a Hour Cell. Its special feature beings that it attacks each player at the beginning of their turn. (The more enemies there are in the fight, the longer the Hydrand will stay and gain in power). It can only summoned on a Hour Cell.
Preview Dial Dial Mech This spell with enable you to materialize a glyph in which the Xelor will be able to fight. You must be equipped with a Clockhand to cast it. Warning! If the Xelor isn't in the center of the Glyph at the end of the turn, the latter will disappear.

Trivia

  • The Xelor class's full name is "Xelor's Sandglass"
  • Reading Xelor backwards gives you Rolex, which is a very expensive watch.
  • The North American Server is named after Nox, a Xelor character from the Wakfu cartoon.

Image Gallery

XelorConcept

The Wakfu Xelor Concept Art

Xelor pose

In-game model

Xelor DofusMale

Original Xelor from Dofus.

Female Xelor Concept

Female Xelor concept art.

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