Certain spells or attacks use a certain number of WP when cast. If you don't have the WP, you can't attempt the action. Unlike AP, the number of WP available to a character is only restored after each fight. It will not naturally replenish during combat itself.
- All classes have a base value of 6 WP.
Though effectively "more expensive" than AP, there are still a handful effects, that can alter the WP of a creature. Within the 14 classes WP can be altered by Enirispa's Traid Mark (%WP steal on enemy defeat) and Foggernaut's stasis spells. There are also states given by monsters.
|Divine Silence||Increases WP Cost|
WP Only SpellsEdit
While WP-cost spells may be more powerful than others, they are usually limited by the amount of AP the caster currently has. However, a number of spells have pure WP costs, meaning they can be cast independent of any other resources.
|Cra||Windy Beacon||AoE Damage, Push|
|Incandescent Beacon||AoE Damage, Burning|
|Seismic Beacon||AoE Damage|
|Ecaflip||Roll Again||Changes Tarot card|
|Cat Tree||50% Dodge with Heal|
|Phone a Frhend||Summons a Drheller|
|Prime of Life||MP loss and gain|
|Mummification||Revives a KOed ally for 1 turn.|
|Temporal Images||Creates visual decoys|
- "Wakfu Point" is often shortened to "WP".
- The symbol is often used to represent WP within the game's interface.