Warning: not to be taken seriously in most circumstances
In order of preference
- Earth: Arrow Blow, Seismic Beacon, Piercing Arrow
- Air/earth: Assault, Motion Sickness, Sacrier's Fist, Angrrr, Smasher, Light Speed
Mine some iron, make some iron bars, keep mining until a random event offers you the change to escape.
Rolling Class updatesEdit
|Cra||2 Oct 2011 (ex pic)|
|Eca||2 Oct 2011|
|Eni||4 Oct 2011|
|Iop||2 Oct 2011|
|Panda||30 Sept 2011|
|Rogue||30 Sept 2011|
|Sadi||4 Oct 2011|
|Sac||30 Sept 2011|
w3school: various web-tech related tutorials.
Image naming conventionEdit
- Preview_spellname.jpg: preview spell
- Spell_Cra/Eca/Eni/Enu/Feca/Iop/Masq/Osa/Panda/Rogue/Sadi/Sac/Sram/Xelor_Spellname.jpg : spell_class_spellname.
- Sacrier_DofusMale.jpg : Class page image
Attack: Spell is intended to inflict damage or some penalty on enemies.
Support: Spell is intended to boost the caster, an ally, effect everyone, or another miscellaneous effect.
Passive: Spell is always on support spell.
Only applicable to Attacks, or offensive spells. Support's, etc, cost is not so key to their usage.
Cheap -: Spell costs 3AP (can be cast twice a turn for 6AP) and less than 2WP.
Very Cheap -: Spell costs 2AP (can be cast three times a turn for 6AP) and less than 2WP.
Expensive -: Spell costs 6AP (can only be cast once, and uses up the full 6AP)
Very Expensive -: Spell costs 6AP, with additional MP and WP costs.
Weapon -: A spell which requires a weapon to use.
Heal: Spell gives health to a target.
Summon: Creates a summoned creature. Usually requires Leadership.
Object: creates an object in battle which is not limited by leadership/mechnics.
Glyph: Creates a Glyph. Glyphs usually inflicts an effect those who stand on it.
Trap: Creates a Trap. Traps usually inflict an effect on the first person to stand on it, and then disappear afterwards. Usually require Mechanics.
Reaction A spell which triggers when the target is attacked.
Teleport A spell which mainly changes the location of the caster.
Beacon: Cra only. Beacons are obstructions which can be shot to provide different effects. Usually require Mechanics.
Risk: Ecaflip only. Has a common risk to grant a benefit or penalty to the caster.
Transform: Caster changes appearance/abilities.
Pet -: Osamodas only. Support that only effects Summoned creatures.
Bomb: Rogue only. Creates a bomb which explodes after a number of turns.
Gathering Profession AcquisitionEdit
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