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State

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A State is an ongoing effect on a creature, usually in combat. The effects vary depending on which state it is, ranging from suffering damage to complete immunity to damage. The duration of a state can vary and a creature may have many different states on them at any one time, though some states can only have one copy present on that creature at the time.

There are a number of common States, where many different spells can apply the same State. These can be separated into two categories; harmful and beneficial, and some of them also have ranked versions.

Contents

State stackingEdit

A number of States are able to stack their effects. This is indicated by 3 circles State Stack next to the state's name within the UI. The current "stack size" of an ongoing state is shown as a numeric indicator on the icon.

If a stacking state is applied from multiple sources at the same time the state's effect will be increase by the total combined level.

State scalingEdit

A number of States have a scaling effect based on the level of the spell which applied them. With Elemental Spells, the weakest version of the State is applied at level 0, while the most powerful version is applied at level 100. Some states only have a single level, such as stunned.

Harmful States Edit

Icon State Stacks Effect
State Blindness Blindness
State Blindness

Blindness

Lvl. 1
This state doesn't stack

Blindness considerably reduces the target's range.

-20 Range
False
Range reduced to minimum
State Burning Burning
State Burning

Burning

Lvl. 1-100
State Stack

Burning inflicts fire damage at the end of the target's turn.

-2 to -27 HP at end of turn Element FireSmall
True
Damaged at start of turn
State Kralapnotized Bound
True
-MP
State Confusion Confusion
False
Look Towards a Random direction
State Curse Curse
True
-Resistance%
State De Darm De Darm
False
-50% Damage, -20% max HP, -3 WP
State Gangrene Gangrene
True
-HP per AP usage
State Hemorrhage Hemorrhage
True
Damage per turn
State Madness Madness
False
Lose control
State Wounded Injured
True
-HPHealth point per MPMovement point usage
State Sleepy Sleepy
False
End Turn, Can no longer Lock
State Stunned Stunned
State Stunned

Stunned

Lvl. 1
This state doesn't stack

Stunned prevents the target from acting during the turn.

Misses a turn
False
Miss Turn, Can no longer Lock
State The Squits The Squits
False
-%Damage, -1Movement point, spreads to everyone nearby
State Zombification Zombification
False
Damaged by healing, -Resistance% to Heals, immune to Sleepy
State Dizzy Dizzy
True
-%Resistance
State Scalded Scalded
False
Standing next to someone with the Flaming will be damaged.
State Flea Love Flea Love
False
Life stolen for 4 turns.
State Demotivated Hyperaction
True
Increases/Decreases AP loss resistance
State Hypermovement Hypermovement
True
Increases/Reduces MP loss resistance

Beneficial States Edit

Icon State Stacks Effect
State Aerial Aerial
False
Bonus damage on next Air spell
State Regeneration Regeneration
True
Regain an amount of HP per turn based on a percentage of Max HP
45px Stabilise
False
The target cannot be pulled, pushed or carried.
State Merry Merry
True
Per rank:+5% Damage +1% Critical Hit +5 Dodge -1 MP On End: Depressed State
45px Hyperaction (Tock)
False
Increase a targets AP resistance.

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