A State is an ongoing effect on a creature, usually in combat. The effects vary depending on which state it is, ranging from suffering damage to complete immunity to damage. The duration of a state can vary and a creature may have many different states on them at any one time, though some states can only have one copy present on that creature at the time.
There are a number of common States, where many different spells can apply the same State. These can be separated into two categories; harmful and beneficial, and some of them also have ranked versions.
A number of States are able to stack their effects. This is indicated by 3 circles next to the state's name within the UI. The current "stack size" of an ongoing state is shown as a numeric indicator on the icon.
If a stacking state is applied from multiple sources at the same time the state's effect will be increase by the total combined level.
A number of States have a scaling effect based on the level of the spell which applied them. With Elemental Spells, the weakest version of the State is applied at level 0, while the most powerful version is applied at level 100. Some states only have a single level, such as stunned.
Harmful States Edit
|Blindness||Range reduced to minimum|
|Burning||Damaged at start of turn|
|Confusion||Look Towards a Random direction|
|De Darm||-50% Damage, -20% max HP, -3 WP|
|Gangrene||-HP per AP usage|
|Hemorrhage||Damage per turn|
|Injured||-HP per MP usage|
|Sleepy||End Turn, Can no longer Lock|
|Stunned||Miss Turn, Can no longer Lock|
|The Squits||-%Damage, -1, spreads to everyone nearby|
|Zombification||Damaged by healing, -Resistance% to Heals, immune to Sleepy|
|Scalded||Standing next to someone with the Flaming will be damaged.|
|Flea Love||Life stolen for 4 turns.|
|Hyperaction||Increases/Decreases AP loss resistance|
|Hypermovement||Increases/Reduces MP loss resistance|
Beneficial States Edit
|Aerial||Bonus damage on next Air spell|
|Regeneration||Regain an amount of HP per turn based on a percentage of Max HP|
|45px||Stabilise||The target cannot be pulled, pushed or carried.|
|Merry||Per rank:+5% Damage +1% Critical Hit +5 Dodge -1 MP On End: Depressed State|
|45px||Hyperaction (Tock)||Increase a targets AP resistance.|