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Sram

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DescriptionEdit

Sram

So what are those Srams hiding behind their mysterious masks? No one really knows what they have been up to since Ogrest's Chaos. One thing's for sure though, they're even sneakier than before!

Srams are assassins and become particularly dangerous when attacking from the rear. They can use their traps to manipulate the playing field.

Class SpellsEdit

The class spells available to members of the Sram class are:

Element Level Icon Spell Name Cost Effect
Element FireLarge
Fire
0 Sram Spell Cold Blood Cold Blood 3Action point Damage, Hemorrhage
State Hemorrhage

Hemorrhage

Lvl. 1-100
This state doesn't stack
If the state isn't applied every turn, it disappears.
At start of turn: -1(50) HP Element FireSmall
2 Sram Spell First Blood First Blood 2Action point If target at full hp: Damage, Hemorrhage
State Hemorrhage

Hemorrhage

Lvl. 1-100
This state doesn't stack
If the state isn't applied every turn, it disappears.
At start of turn: -1(50) HP Element FireSmall
; otherwise: Low Damage
4 Sram Spell Torment Torment 5Action point Damage, % of target's missing HP as bonus damage
7 Sram Spell Bled Dry Bled Dry 4Action point Damage, bonus damage if enemy's HP is under 15%, Hemorrhage
State Hemorrhage

Hemorrhage

Lvl. 1-100
This state doesn't stack
If the state isn't applied every turn, it disappears.
At start of turn: -1(50) HP Element FireSmall
10 Sram Spell Execution Execution 6Action point
1Movement point
Damage, trigger Hemorrhage
State Hemorrhage

Hemorrhage

Lvl. 1-100
This state doesn't stack
If the state isn't applied every turn, it disappears.
At start of turn: -1(50) HP Element FireSmall
for increased damage %
Level Icon Spell Name Cost Effect
Element WaterLarge
Water
0 Sram Spell Bloody Ripoff Bloody Ripoff 3Action point Damage, Icon BackIcon Side attacks steal a % of inflicted damage
2 Sram Spell Swindlesram Swindlesram 2Action point Damage, Icon BackIcon Side attacks steal Dodge
4 Sram Spell Kleptosram Kleptosram 4Action point Damage, Icon BackIcon Side attacks steal Lock
7 Sram Spell Sramshackle Sramshackle 5Action point Damage, Icon BackIcon Side attacks steal MP
10 Sram Spell Petty Theft Petty Theft 5Action point Damage, Icon BackIcon Side attacks steal AP
Level Icon Spell Name Cost Effect
Element AirLarge
Air
0 Sram Spell Fear Fear 2Action point Push 1 cell, Shadowy Cloak gain, Icon BackIcon Side attacks sustain Invisibility
2 Spell Sram TrickyBlow Tricky Blow 4Action point Move Away 1 cell, Shadowy Cloak gain, Icon BackIcon Side attacks sustain Invisibility
4 Sram Spell Forceful Blow Forceful Blow 3Action point Damage, Shadowy Cloak gain, Icon BackIcon Side attacks get bonus damage and sustain Invisibility
7 Sram Spell Fourberie Guile 1Movement point Teleport behind the target, Turn damage cut down to 75%, Shadowy Cloak gain, Icon BackIcon Side attacks sustain Invisibility
10 Sram Spell Trauma Trauma 5Action point
1Movement point
Damage, trigger Shadowy Cloak for fixed bonus damage, Push 1 cell for every 20 levels of Shadowy Cloak
Level Icon Spell Name Cost Effect
Element SupportLarge
Support
1 Sram Spell Invisibility Invisibility 6(3)Action point
2(1)Wakfu point
Makes Sram invisible
Sram Spell Sram to the Bone Sram to the Bone Passive Increases Mechanics, Dodge and Perception
3 Sram Spell Shadow Trap Shadow Trap 4(2)Action point
1Wakfu point
Place an invisible trap increasing Perception when stepped on by the Sram or causing MP loss for anyone else. Activation restores Sram's WP
Sram Spell Sram Reflex Sram Reflex Passive Chance of retreating and gaining 1 MP when hit in close combat
4 Sram Spell Scram Scram 3(0)Action point
1Wakfu point
Gain a little or a lot of MP depending on how far is closest enemy, Shadowy Cloak gain
Sram Spell Master Stabber Master Stabber Passive Increases damage from behind, gain Stabber levels
5 Spell Sram Double Double 6(4)Action point
1Wakfu point
Creates a controllable, but easily destructible copy of the Sram
Sram Spell Look Around You Look Around You Passive Chance of turning an attacked target around
6 Spell Sram Diversion Diversion 3(1)Action point Cross
BlankCellBlankCellBlankCell
BlankCellTargetArrowBlankCell
BlankCellBlankCellBlankCell
:Chance to turn enemies around
Sram Spell Shadow Master Shadow Master Passive Chance of Sram remaining invisible when attacking from back or side while using any of his spells

Health progressionEdit

Srams start with 50 HP, and gain +5 HP per level.

Other featuresEdit

  • Archetype: Tactician, assassin, thief.
  • Unique features: Hemorrhage, Stealer, Invisibility.
  • Strike Power: Can deal great amounts of damage by attacking from behind.
  • Team play: Quickly eliminating weak targets, chasing and crippling targets. Can reposition his enemies a bit to give advantage to his allies
  • Combat position: Jumping back and forth behind enemies.
  • Good targets: Weak, ranged, lone targets.
  • Bad targets: Sturdy targets.

Spell-branch featuresEdit

  • Fire: Dealing high amount of sustained damage through bleeding and then bursting down the target.
  • Water: Stealing characteristics from targets, weakening them and making the Sram stronger.
  • Air: Repositioning himself and enemies, maintaining stealth.
  • Support: Turning invisible, summoning a Double, boosting Sram's damage from the behind and skills changing enemies' facing are the main focus of the branch.

HistoryEdit

The Sram class, originating from the first Ankama title Dofus, was first introduced as an assasin class with close range and trap attacks. Some of the popular spells amongst the Sram of Dofus included: Mass trap, invisibility, double and lethal attack.

Preview spellsEdit

Ankama previewed a small selection of spells during the initial design period of Wakfu. Though examples of the desired shape of the class, most of these spells didn't make it through to the current version without some alterations.

Icon Name Element Short description
Preview PenetratingBlow Penetrating Blow Air This spell inflicts extremely powerful, thanks to a magic blade that appears on the Sram's fist if he hits his enemy from behind. It inflicts Air-type damage.
Preview HolyTheft Holy Theft Darkness This spells enables Sram's to inflict Darkness-type damage when attacking and to get a faith point from their target.
Preview Invisibility Invisibility N/A This spell enables Sram's to become invisible immediately. Their invisibility only lasts for couple of turns or until an attack or skill is activated.
Preview VileDaggers Vile Daggers N/A This spell increases the Sram's chance to provoke the "hemorrhage" condition. To casts this spell the Sram must be equipped with daggers.

TriviaEdit

  • The Sram class's full name is "Sram's Shadow"
  • Sram spelled backward is Mars, which refers to an inside joke in Ankama concerning the candy bar.

Image GalleryEdit

Sram pose
Sram in-game models
Defunc7Added by Defunc7
Sram DofusMale
Original Sram class image of Dofus.
CliqueAdded by Clique

External LinksEdit


All playable classes:

CraClassSymbol EcaflipClassSymbol EniripsaClassSymbol EnutrofClassSymbol FecaClassSymbol FoggernautClassSymbol IopClassSymbol MasqClassSymbol
OsamodasClassSymbolPandawaClassSymbolRogueClassSymbol SacrierClassSymbolSadidaClassSymbol SramClassSymbol XelorClassSymbol

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