Spells are used during combat to produce a specific effect. These effects range from basic damage, to randomised effects that can be both beneficial or unhelpful.
Casting a Spell Edit
Spells can be cast on designated squares, depending on their range and effect. Spells usually have an AP cost, meaning you must have a certain number of Action Points in order to cast the spell, and once you cast the spell those points are used up for the turn. Some spells have an Area of Effect, this is shown by red squares around the cursor. Some spell also cost or only cost WP Wakfu Points or MP Movement points.
Passive Spells are a type of spell which is simply "always on" whenever you start combat. Each class has 5 Passive Spells amongst their Support Spells.
- Elemental Spells are unlocked by using spells of the same element. Once you have level 10 in total for a specific element (a new spell at levels 2, 4, 7 and 10 of that element), you will have unlocked all the spells for that element.
- Support Spells are unlocked with your overall character level. You gain 2 with a new character, then gain an additional 2 per level, from level 3 onwards. So by level 6 of your class, you will have unlocked all ten.
- Elemental Spells are levelled simply through use in combat. As well as unlocking other spells, each spell-level increases that element's Mastery.
- Support Spells are levelled by spending Skill Points on the individual spells. The cost of each level increase as the level itself increases (for active support spells only, see below), with a maximum level of 9 (active support spells) or 20 (passive support spells) (starting from 0), depending on which spell it is.
- Upgrading active support spells to 1,2 or 3 costs 5 points per level. Upgrading to 4,5 or 6 costs 10 points per level. Upgrading to 7,8 or 9 costs 15 points per level
- Passive support spells cost 5 points per level from 0-20
Lists of class spellsEdit
For each class's list of class spells, see: