A player can have all the Professions, but it is up to them to decide which to make a priority to level.
One of the main reasons for taking on a Profession is to earn Kamas by selling the product or crafting the items for yourself.
In a Gathering Profession, the player harvests a type of resource directly from the environment or animals. The focus of the Gathering Professions is to produce and gather ingredients which are used in the Crafting Professions.
Gathering Professions do not have a limited selection of Recipes for refining resources, but no way to produce usable "final products."
|Gathering||Incarnam/Astrub Tutor||Amakna Tutor||Bonta Tutor||Brakmar Tutor||Sufokia Tutor|
|Farmer||Master Pigmy||Farle Ingalsse||Justice Knight||Ely Sianfields||Van Kooper|
|Fisherman||Master Screech||Shika Ingalsse||Crocoburio||Krustiblak||Jonk Ussack|
|Herbalist||Nick E. Larsen||Jonk Lees||Viscera||Larsenus Wallace|
|Lumberjack||Master Hoot||Jonk Andee||Gnarled Barklee||Phullup||Kokogro|
|Miner||Master Barney||Jaffin||Baal Stroud||Jonk Wincey||Billon Stroud|
|Trapper||Wolfram||Hugo Bello||Monty Bello||Mr. M||Hugo Tydal|
In a Crafting Profession, the player creates items from learned recipes which can either be equipped or consumed. Crafting Professions cannot harvest resources, though they can refine some of them.
Crafting Professions require a variety of different ingredients, some of them crafted, and this can make them expensive to practice.
Each Profession has its own Recipes. A player can see Recipes up to 30 levels ahead of their current level for that Profession.
A Recipe which has equal or lower difficulty than the character's current Profession level has 100% chance of success of being crafted. Every level above the current profession level reduces the chance of success by 10% (meaning it becomes 0% chance at 10 levels or higher than your current level, or 50% for a recipe 5 levels higher).
In order craft an item through a Recipe, a character must use the Crafting Workshop associated with that Profession.
Formula =(T*200)+100 T=Target level To work out how long it will take in minutes and hours divide the desired level by 100(*) then multiple by 5 or 10 seconds depending on the profession. The answer will be in seconds then divide by 60 for minutes and 60 again for amount in hours.
- 100 is the average/maximum experience that can be obtained through gathering.
Note that this is only tested using gathering professions.
Experience needed per levelEdit
Total experience neededEdit
The experience gained by both crafting and gathering can be calculated using these tables below.
- Important information needed to know how much experience you will gain:
- What profession it is (or the "base experience")
- The experience gained by crafting a recipe of the same level as your Profession
- Your current Profession level
- The Recipe level
- The Multiplier Table below.
To calculate the difference between your level and the recipe level, add 1 to the result, or think of it as the difference between your next level and the recipe level. For example, if you are level 34 and want to use a level 20 recipe, the difference is 14. Look up what multiplier it makes in the table below (a difference of 14 has the multiplier 65.50%, or 0.655). Then all you need to do is multiply the base experience with the multiplier. The result is then rounded off to the nearest number, as Wakfu doesn't use fractions in the actual experience gain.
- Current level: 34
- Recipe level: 20
- Difference: 34-20 = 14
- Experience gained for Herbalist: 100 * 0.655 = 65,5 which is rounded up to 65
- Experience gained for Jeweler: 200 * 0.655 = 131
- Experience gained for Handyman: 500 * 0.655 = 327.5 which is rounded up to 327
Smithmagic is not a Profession.