Movement Points (MP) are a resource used when moving during combat.
For each tile you traverse, you spend 1 MP, or more depending on the circumstances (e.g., locked by an enemy or special tiles with -MP). Some spells may also cost MP in which case if you don't have enough MP, you won't be able to use the said spell.
At the start of every turn, your MP is replenished up to the base amount of 3. However, this can be modified by equipment, by skill points or by skills of players or enemies.
A number of spells and effects can alter the MP of a caster's spells. When attempting to reduce the MP of an opponent, the caster must first pass a Willpower Check before the effect is applied. Each time MP is reduced other than part of a spell's cost, the Hypermovement state is applied.
|Cra||Long Distance Combat||Use all MP for +Damage|
|Rogue||Pulsar||Use all MP and end turn|
|Iop||Impact||Chance to apply Bound|
|Devastate||Chance to apply Bound|
|Sram||Scram||+1-3 MP depending on distance from enemies|
|Shadow Trap||-MP when stepped on|
|Sadida||Earthquake||Needs 2 MP to cast, If Totem is hit, -2 MP to target|
|Feca||Fecastopheles||Needs 1 MP to cast, when standing on Pheles Glyph -1 MP|
|Riddled||Chance to get Damaged and lose -3 MP|
|120, 150||2||+1 MP|
A number of effects allow you place objects into a fight which can obstruct movement. This can be used defensively, though unless you have some attacks which do not need Line of Sight, you can often find yourself at the same disadvantage.
Movement without using Move Points
It is possible to move around in combat without using the general MP, for more information see the Move Effects article.
- "Movement Point" is often shortened to "MP".
- The symbol is often used to represent MP within the game's interface.