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Movement Points (MP) are a resource used when moving during combat.

For each tile you traverse, you spend 1 MP, or more depending on the circumstances (e.g., locked by an enemy or special tiles with -MP). Some spells may also cost MP in which case if you don't have enough MP, you won't be able to use the said spell.

At the start of every turn, your MP is replenished up to the base amount of 3. However, this can be modified by equipment, by skill points or by skills of players or enemies.

MP Altering[]

A number of spells and effects can alter the MP of a caster's spells. When attempting to reduce the MP of an opponent, the caster must first pass a Willpower Check before the effect is applied. Each time MP is reduced other than part of a spell's cost, the Hypermovement state is applied.

Class Spell Effect
Cra Element NeutralSmall Long Distance Combat Use all MP for +Damage
Rogue Element EarthMedium Pulsar Use all MP and end turn
Iop Element EarthMedium Impact Chance to apply Bound
Element EarthMedium Devastate Chance to apply Bound
Sram Element NeutralSmall Scram +1-3 MP depending on distance from enemies
Element NeutralSmall Shadow Trap -MP when stepped on
Sadida Element EarthMedium Earthquake Needs 2 MP to cast, If Totem is hit, -2 MP to target
Feca Element FireMedium Fecastopheles Needs 1 MP to cast, when standing on Pheles Glyph -1 MP


State Effect
Bound -1 MP
Riddled Chance to get Damaged and lose -3 MP

Ability[]

Cost Max Lvl Effect
120, 150 2 +1 MP

Obstructing Movement[]

A number of effects allow you place objects into a fight which can obstruct movement. This can be used defensively, though unless you have some attacks which do not need Line of Sight, you can often find yourself at the same disadvantage.

Class Spell
Cra Element EarthMedium Seismic Beacon
Element FireMedium Incandescent Beacon
Element AirMedium Windy Beacon
Pandawa Element NeutralSmall Barrel
Sram Element NeutralSmall Double
Foggernaut Element EarthMedium Pummel
Element EarthMedium Stomp
Element EarthMedium Hammertime
Xelor Element WaterMedium Sinistro
Element FireMedium Hydrand
Element NeutralSmall Xelor's Dial

Movement without using Move Points[]

It is possible to move around in combat without using the general MP, for more information see the Move Effects article.

Terminology[]

  • "Movement Point" is often shortened to "MP".
  • The Movement point symbol is often used to represent MP within the game's interface.

See Also[]

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