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This page is the Enutrof combat specialty. For information about caves, see Mines.

Mines are a special type of cell utilised by the Enutrof class during combat.

Standing on one will grant a bonus. Most of the Enutrof's fire spells also utilise Mines for additional effects.

Creating[]

Mines can be detected using the Geology Spell which creates a number of randomly placed Mines at the start of combat. They can also be dug up using the Drheller pet's Furrow spell.

Effects[]

A Mine grants 4 effects when occupied by the Enutrof who discovered it. These effects vary in strength by the type of mine:

  • Increased Damage Element Physical
  • Increased chance of removing MP
  • Increased chance of inflicting Broke
  • Gain Treasure Hunter state for each water spell cast (increased Prospecting)


Type Colour Effect
Iron Blue +10% Damage Element Physical +10% Chance of removing MP +10% Chance of inflicting Broke Treasure Hunter +1
Tin Red +20% Damage Element Physical +20% Chance of removing MP +20% Chance of inflicting Broke Treasure Hunter +2
Silver White +40% Damage Element Physical +30% Chance of removing MP +30% Chance of inflicting Broke Treasure Hunter +3
Gold Yellow +60% Damage Element Physical +45% Chance of removing MP +45% Chance of inflicting Broke Treasure Hunter +5

Utilizing Spells[]

Spell Mine Effect
Meteor Element FireMedium Gains Square AOE on Mine
Ember Element FireMedium Inflicts Burning with Mine
Firedamp Explosion Element FireMedium Enlarged AoE on Mine
Hot Magma Element FireMedium Circle AoE on each Mine
Mine Mover Element NeutralSmall Move Mine's location
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