Masqueraider
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Description
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Hunted for their masks that give them their powers, the Masqueraiders are suspicious of everything.
Their real faces are very rarely seen and no-one truly understands their motives: they can appear to be solitary valiant knights or rebels with their own agenda, they can be guided by their faith, by the values or by their feelings (like vengeance, for example).
Class spells
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The spells available to Masqueraider disciples are:
| Element | Level | Icon | Spell Name | Cost | Effect | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Water | 0 | Fugue | 2 1 | Damage , Move Away | |||||||||||||||||||||||||
| 2 | Backbeat | 4 | Damage, Push, Move Away | ||||||||||||||||||||||||||
| 4 | Spitfall | 3 1 | Damage, Heal and +Dodge on allies | ||||||||||||||||||||||||||
| 7 | Spitbull | 4 2 | Damage, Heal and Swap on allies | ||||||||||||||||||||||||||
| 10 | Spittoon | 5 1 | Damage, Heal and Pull on allies | ||||||||||||||||||||||||||
| Level | Icon | Spell Name | Cost | Effect | |||||||||||||||||||||||||
| Air | 0 | Kickoff | 3 | Damage, turn gaze, Push | |||||||||||||||||||||||||
| 2 | Scherzo | 2 | Damage, Push, Move Towards | ||||||||||||||||||||||||||
| 4 | Classtanet | 2 | Damage, Teleport, Push, Move Towards | ||||||||||||||||||||||||||
| 7 | Classerole | 4 | Damage, Push, Move Towards | ||||||||||||||||||||||||||
| 10 | Classablanca | 2 1 | Damage, Push, Move Towards | ||||||||||||||||||||||||||
| Level | Icon | Spell Name | Cost | Effect | |||||||||||||||||||||||||
| Fire | 0 | Fracture | 3 | Cone AoE | |||||||||||||||||||||||||
| 2 | Hornito | 4 | Sqaure Ring AoE | ||||||||||||||||||||||||||
| 4 | Psykotik | 3 1 | 2 Cell Cross AoE | ||||||||||||||||||||||||||
| 7 | Psynapse | 5 | Cross AoE | ||||||||||||||||||||||||||
| 10 | Psyk-Out | 6 1 | Damage, Teleport, turn gaze | ||||||||||||||||||||||||||
| Level | Icon | Spell Name | Cost | Effect | |||||||||||||||||||||||||
| Support | 1 | Coward Mask | 1 | +Heals% and MP | |||||||||||||||||||||||||
| Burst of Wakfu | Passive | On WP | |||||||||||||||||||||||||||
| 3 | Classic Mask | 1 | +AP and +Damage for allies on Critical Hits | ||||||||||||||||||||||||||
| Artful Dodger | Passive | % of Dodge as damage bonus | |||||||||||||||||||||||||||
| 4 | Psychopath Mask | 1 | +Damage% and -Resist% when hit | ||||||||||||||||||||||||||
| Charde | Passive | Gain Renewal on critical hits, successful dodges, and killed monsters
| |||||||||||||||||||||||||||
| 5 | Masked Spirit | 6(3) 2 | Summons a double for 1 turn with a chance for 2 turns | ||||||||||||||||||||||||||
| Carnival | Passive | +Range to masks, increases chance of masks staying on allies for a 2nd turn | |||||||||||||||||||||||||||
| 6 | Dance of Death | 1 | +Elemental Spell levels | ||||||||||||||||||||||||||
| Artful Dodger | Passive | % of Dodge as damage bonus |
Statistic growth
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Masqueraider start with 55 HP, and gain +5 HP per level.
History
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The Masqueraider class of Wakfu was added to the game at approximately the same time as it was added to Dofus and Dofus Arena.
They originally lived on a unknown island, only coming to the world of twelve after adventures kept visiting them.
Trivia
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- Unlike the first 12 classes, Rogues, Foggernauts and Masqueraiders do not gain their class powers from a own god. Rogues gain their class power from Sram (god), and Masqueraiders gain their class power from Sadida (god).
- Their name comes from an high class party called a masquerade ball (or bal masqué), in which the participants attend wearing a mask in order to hide their faces, much like the Masqueraiders do. This is further backed up by the Dance of Death support spell.
Image Gallery
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External Links
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- Masqueraider at Wakfu's Official Site
- Masqueraider Forum at Wakfu's official forums.
