Hunted for their masks that give them their powers, the Masqueraiders are suspicious of everything.
Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they’re driven by a deep desire for revenge…
Their real faces are very rarely seen and no-one truly understands their motives: they can appear to be solitary valiant knights or rebels with their own agenda, they can be guided by their faith, their values or by their feelings (like vengeance, for example).
The spells available to Masqueraider disciples are:
|Damage, Move Away|
|2||Backbeat||4||Damage, Push, Move Away|
:Heal and Swap
:Heal and Pull
|0||36px||Whipkick||3||Damage, turn gaze, Push|
|2||Scherzo||2||Damage, Push, Move Towards|
|4||Classtanet||2||Damage, Teleport, Push, Move Towards|
|7||Classerole||4||Damage, Push, Move Towards|
|Damage, Push, Move Towards|
|2||Hornito||4||Sqaure Ring AoE|
|2 Cell Cross AoE|
|Damage, Teleport, turn gaze|
|1||Coward Mask||1||+Heals% and MP for each successful dodge|
|Burst of Wakfu||Passive||On WP usage: +AP|
|3||Classic Mask||1||+AP and +Damage for allies on Critical Hits|
|Artful Dodger||Passive||Damage% and Heals% per Dodge|
|4||Psychopath Mask||1||+Final damage% and -Resist% when hit|
on critical hits, successful dodges, and killed monsters
|Summons a double for 1-2 turns|
|Carnival||Passive||+Range to masks, increases chance of masks staying on allies for a 2nd turn|
|6||Dance of Death||1||+Elemental Spell levels|
|Mask Master||Passive||+Dodge, +Critcal Hit damage%, Healed upon killing a monster.|
They originally lived on a unknown island, only coming to the world of twelve after adventures kept visiting them.
- Unlike the first 12 classes, Rogues, Foggernauts and Masqueraiders do not gain their class powers from an own god. Rogues gain their class power from Sram (god), and Masqueraiders gain their class power from Sadida (god).
- Their name comes from an high class party called a masquerade ball (or bal masqué), in which the participants attend wearing a mask in order to hide their faces, much like the Masqueraiders do. This is further backed up by the Dance of Death support spell.