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Iops are courageous knights who let their weapons do the talking. If they knew what proverbs were, their favorite would definitely be “Act before you think.” Unfortunately, the size of their brains is inversely proportional to the size of their swords… Still, Iops are great protectors who are always appreciated in groups. Plus, they have such beautiful hair!

They are renowned for being courageous knights who let their fist do the talking. Ogrest's Chaos hasn't changed their attitude, either. Loyal to their god, Iops are spirited warriors and formidable protectors.

When it comes to defending their strong opinions, Iops have no trouble letting their enemies know exactly how fierce they can be. Make a note of it!

Gameplay Book


Class Spells

The spells available to Iop disciples are:

Element Level Icon Spell Name Cost Effect
Element FireLarge
0 Spell Iop ThunderboltThunderbolt3Action pointDamage, Icon Caster: Flaming
State Flaming


Lvl. 1-500

State Stack

When you start your turn enemies next to you take damage

At the start of the turn, around the caster:
To Icon Enemy: -1(500)HPIcon ChromaticArea Circle
if the target dies
Icon Enemy -1(500)HPIcon ChromaticArea Circle
Spell Iop CelestialSwordCelestial Sword2Action point3 Cell Row
: Damage, Scalded
State Scalded


Lvl. 1

This state doesn't stack

This state is activated then its bearer stands next to someone affected by the Flaming state. Wears off after activation.

Flaming damage is increased by 40% on a target in this state
, Icon Caster: Power+10
Spell Iop SuperIopPunchSuper Iop Punch3Action pointDamage, double damage on 2nd cast with Punch, Icon Caster: Power+20
Spell Iop JudgementJudgment4Action point2 Cell T
: Icon Enemy: Damage, Icon Ally: Increase+2-8, Icon Caster: Power+20
Spell Iop Iops WrathIop's Wrath6Action point
1Wakfu point
:Damage, Icon Enemy: Lost5-156, Icon Caster: Power+40
Level Icon Spell Name Cost Effect
Element EarthLarge
0 Spell Iop EarthenBlow Shaker 4Action point Damage
2 Spell Iop Rockfall Rocknoceros 5Action point Damage, Stunned
State Stunned


Lvl. 1

This state doesn't stack

Stunned prevents the target from acting during the turn.

Misses a turn
4 Spell Iop Impact Impact 2Action point Cross
: Damage, -MP
7 Spell Iop Charge Charge 4Action point
1 Movement point
Damage, Move Towards, Stunned
10 Spell Iop Earthquake Devastate 5Action point
1 Movement point
: Damage, -MP
Level Icon Spell Name Cost Effect
Element AirLarge
0 Spell Iop Jabs Jabs 2Action point Damage
2 Spell Iop Flurry Flurry 1 Action point Damage, Aerial
State Aerial


Lvl. 1-2

This state doesn't stack

Increases the power of the next Air-type spell.

+Template:Scalilngvalue% Damage on next Air spell
4 Spell Iop Intimidation Intimidation 3Action point Damage, Push
7 Spell Iop Evisceration Gutting Gust 1Movement point Damage
10 Spell Iop Uppercut Uppercut 1Wakfu point Damage
Level Icon Spell Name Cost Effect
Element SupportLarge
1 Spell Iop Jump Jump 4(2)Action point
1Wakfu point
Teleport, Power
State Power


Lvl. 2-20

State Stack

Damage done by the state's target is increased.

+2(20)% Damage
(Max state level: 100)
Spell Iop Virility Virility Passive +Max HP%
3 Spell Iop DefensivePosture Defensive Stance 3(2)Action point +Block, End Turn
Spell Iop Compulsion Compulsion Passive +Damage%
4 Spell Iop Squash Flatten4Action point
2(1)Movement point
Teleport, Stunned
Spell Iop Authority Authority Passive Chance to gain Power for each attack
5 Spell Iop BraveryBanner Bravery Standard4(3)Action point Preparation
State Preparation


Lvl. 5-50

This state doesn't stack

Increases the damage done by the target's next spell.

+5(50)% Damage Template:I eps (Next Attack)
, Circle
: +Damage% to allies, End Turn, Stabilization
Spell Iop ShowOff Show Off Passive Ally Crit/Kill: Preparation
6 Spell Iop Amplification Increase 1Wakfu point +Damage%, Turns Power into +Stun%
Spell Iop ExpertTackler Expert Locker Passive +Lock, Iop-Bound
State Iop-Bound


Lvl. 1

This state doesn't stack

Yep...You've been bound by a Iop. For shame!

Stabilizes the target for 1 turn, grants immunity for the turn after.

Health progression

Iop start with 53 HP, and gain +5 HP per level.

Other features

  • Archetype: Fearless Warrior.
  • Unique features: Heavy melee focus.
  • Strike power: Excellent. Damage from Iops is one of the highest of all classes.
  • Flexibility: Low. Iops are all about melee damage, with some more damage on top, and getting into Melee.
  • Team play: Good. They can provide some bonuses, and push enemies away from allies.
  • Combat position: Front line melee! Their health and durability makes them very good tanks.
  • Good targets: Slow melee opponents.
  • Bad targets: Hit and Run opponents that are hard to catch.

Spell-branch features

  • Air: Rapid damage against single targets
  • Earth: High damage and immobilisation of the enemy (Stun).
  • Fire: Application of states and Area spells.
  • Support: Movement, durability and damage bonuses.


The Iop class, originating from the first Ankama title Dofus, was first introduced as a Paladin class with powerful close-range attacks. Some of the popular spells amongst the Iop of Dofus included: Pressure, Jump, Power and Iop's Wrath.

Preview spells

Ankama previewed a small selection of spells during the initial design period of Wakfu. Though examples of the desired shape of the class, most of these spells didn't make it through to the current version without some alterations.

Icon Name Element Short description
Preview Pulverize
Pulverize Earth This spell allows the caster to strike a blow on a specific cell but the earth-type damage is only dealt the next turn. The spell targets the cell and not the enemy, if the latter moves away he won't take any damage.
Preview Thunder Thunder Lightning This spell inflicts Lightning-type damage and can blind the enemy on a critical hit.
Preview Judgment Judgment Light This spell allows for inflicting an extremely effective attack against undead creatures. It inflicts light-type damage.
Preview Smako Smako N/A With this spell, a Iop can try stunning an enemy. It's a powerful spell as it can make an opponent lose a turn. But it also requires a lot of faith points to be used.


  • Iop was named after Yop, a yogurt drink (a developer in-joke).
  • The letter which make up the name Iop are commonly found adjacent to each other on a computer keyboard in the same order (under the keys 8, 9 and 0 respectively).

Image Gallery

Iop pose

In-game models

Iop Concept

Official concept art for Iop class.

Iop DofusMale

Original Dofus Iop class image.

External Links

All playable classes:
CraClassSymbol EcaflipClassSymbol EniripsaClassSymbol EnutrofClassSymbol FecaClassSymbol FoggernautClassSymbol IopClassSymbol MasqClassSymbol
OsamodasClassSymbolPandawaClassSymbolRogueClassSymbol SacrierClassSymbolSadidaClassSymbol SramClassSymbol XelorClassSymbol EliotropeClassSymbol

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