Description[]
They are a group of humans with most of them having blue eyes and blond hair. Females have dark turquoise large cow-like ears. Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
Game play book[]
Class spells[]
The class spells available to members of the {Huppermage class are (Common Spells are not included):
Element | Level | Icon | Spell Name | Cost | Effect | |
---|---|---|---|---|---|---|
Fire |
0 | Resonance | 4 | Damage, extra damage with air rune | ||
0 | Energy Flux | 2 | Damage, grants fire rune | |||
0 | Shiny Orbs | 3 | Double damage, can crit twice. | |||
0 | Light of Dawn | 5 | Damage. Extra damage with fire rune, consumes fire rune | |||
0 | Twilight Beam | 4 | Damage, extra damage per QB. | |||
Level | Icon | Spell Name | Cost | Effect | ||
Water |
0 | Downpour | 2 | Damage, straigth line. | ||
0 | Walloping | 3 | Damage, -crit with water rune | |||
0 | Glistening Halo | 2 | Damage, switches enemy lock and dodge | |||
0 | Vestige | 4 | Damage, -1AP with water rune | |||
0 | Glistening Tears | 3 | Damage, reduces crit after a crit damage | |||
Level | Icon | Spell Name | Cost | Effect | ||
Earth |
0 | Collapse | 3 | Damage, steals earth mastery | ||
0 | Backband | 4 | Damage, generates armour with earth rune | |||
0 | Light Arrow | Damage, increased damage per rune | ||||
0 | Eclipse | 6 | Consumes enemy armor | |||
0 | Light Sword | 2 | Damage, heals 20% damage per rune | |||
Level | Icon | Spell Name | Cost | Effect | ||
Air |
0 | Diurnal Butterflies | 3 | Damage, no need for line of sight, pulls with water rune, pushes with earth rune, fire rune doubles values of push/pull | ||
0 | Luminescent Disc | 2 | Damage, reduces range with earth rune, inverts present runes | |||
0 | Mirage | 2 | Damage, switch places with target, makes target immune to damage from direction it was hit. | |||
0 | Dancing Shadows | 4 | Damage, teleports target 2 cells away is cast in straight line with air rune. | |||
0 | Moonbeam | 2 | Damage, heals based in damage. | |||
Level | Icon | Spell Name | Cost | Effect | ||
Support Actives |
1 | File:Spell.png | Spell | Effect | ||
15 | File:Spell.png | Spell | Effect | |||
30 | File:Spell.png | Spell | Effect | |||
45 | File:Spell.png | Spell | Effect | |||
60 | File:Spell.png | Spell | 1 |
Effect | ||
Level | Icon | Spell Name | Description | |||
Support Passives |
0 | File:Spell.png | Spell | Effect | ||
10/110 | File:Spell.png | Spell | Effect | |||
20/120 | File:Spell.png | Spell | Effect | |||
30/130 | File:Spell.png | Spell | Effect | |||
40/140 | File:Spell.png | Spell | Effect | |||
50/150 | File:Spell.png | Spell | Effect | |||
60/160 | File:Spell.png | Spell | Effect | |||
70/170 | File:Spell.png | Spell | Effect | |||
80/180 | File:Spell.png | Spell | Effect | |||
90/190 | File:Spell.png | Spell | Effect | |||
100/200 | File:Spell.png | Spell | Effect |
History[]
Trivia[]
- Huppermage's Rune is the only class that has 5 elements: Water, Air, Earth, Fire and Light.
- Light spells deal Chromatic damage (which means, the element equals the player's highest Elemental Mastery and/or enemy's lowest Elemental Resistance). Similar to Stasis.
- This makes Huppermage the second class with multiple Chromatic spells.
- Huppermages have their own school, The Huppermagic School, which can be accessed through Astrub and Zaap portal, called "Rok Island".
- They are so far the only class without a Wakfu gauge.
- However, each Wakfu Point gained equals 100 Quadramental Breeze.