Most Healing is done as a specific elemental type. Bonuses to specific elements can be handled individually, though some equipment enhances all 4 elements equally. The damage bonus from Mastery also applies to elemental healing, as does the general Healing Bonus characteristic.
|Ecaflip||Heads or Tails||Heal then Damage|
|Jackpot||15% chance to Heal|
|Roulette||AoE Heal or Damage|
|Shi-Fu-Miaow||23% chance to Heal|
|Three Cards||Heal, or -Resist, or +1 AP|
|Invigorating Word||Rebound Heal|
|Revitalizing Word||AoE Heal|
|Fortifying Word||No LoS Heal|
|Sadida||Mudool||Heal on Dolls and Totems|
|Regeneration||Heals certain % at start of turn|
|Zombification||Healing becomes Damage|
A handful of spells will heal based on a percentage value rather than a fixed value. E.g. The Sacrier Spell "Gift of Life" transfers a fixed "10%" of the caster's life onto the target.
|Eniripsa||Sadist Mark||Transfer HP %|
|Sacrier||Gift of Life||Transfer HP|