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A creature's Health Points (HP) represent how much Damage they can take before dying.

This value is actually represented by two values; the Maximum HP, and the current HP.

HP[]

HP represents the most HP that creature can have. Normal healing cannot grant you more HP than this value, though it is possible to artificially raise this value, allowing a character more HP than they normally could have.

The initial HP value at level 1 depends on the character's Class, and the basic value will gradually increase by 5 per level, no matter what their class is.

Class 1st level
Cra 49
Ecaflip 49
Eniripsa 47
Enutrof 49
Feca 51
Iop 53
Masqueraider ?
Osamodas 47
Pandawa 51
Rogue 55
Sacrier 55
Sadida 49
Sram 49
Xelor 47

Summon HP[]

Summoned creatures tend to have an HP value based on that of their summoner's level.

Current HP[]

Sustaining damage in combat will reduce this value, and if it reaches 0, your character is Knocked Out. Your character will then have about 3 turns before they die. If they are damaged again within this duration they will also die. If combat is won before this time-limit is up, then that character will return to life, with 1 Current HP remaining. If combat is lost, then everyone will die (since everyone was Knocked Out)

Restoring[]

  • In combat, lost HP can be restored with certain spells, usually healing or life stealing.
  • Outside of combat, lost HP is replenished over time (sitting will speed this up), or through consumable items (usually Baked items).

Players can often start a fight with a lower value if they have not properly healed from a previous fight.

Monster Health[]

Monsters will always start a fight with maximum Health, even if they sustained damage in a fight a few seconds before.

Terminology[]

  • "Health Point(s)" is often shortened to "HP", or referred to as "Life".
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