Having appeared via a freak accident, Eliotropes are but mirror images of their creator, the God-King, which was Yugo through a time wrap during his fight against Ogrest. They move at the speed of lightning, disappear in the blink of an eye to reappear someplace else, away. Just like Eliatropes, they know the Wakfu's secrets. It was revealed by Oropo that the Eliotrope race had died out over the centuries and that he was the last one of their kind. It was also revealed that the Eliotrope, over time, had gained Yugo's memories, feelings, and desires due to being his copies.
The Eliotrope god is as mysterious as his followers. He's not one of the Twelve, although some people may claim otherwise. After all, it wouldn't be the first time a new type of divinity has appeared... Could he be a mortal who's crossed the threshold of Ingloriom? Or a minor god who has obtained enough power to transcend souls and inspire a new cult? Maybe this entity is even more ancient, and has decided to resurface from a long-gone era, forgotten by all... And what about those rare tales that claim that the Eliotropes are fragments born from a hero who became a god? Theologians have plenty of unanswered questions. Nobody knows the God-King's name. He is said to be wise, strong and compassionate. He is a source of inspiration to all Eliotropes... and a source of wonder to everyone else.
The symbol of Eliotropes is the portal.
Having appeared via a freak accident, Eliotropes are but mirror images of their creator, the King-God. They move at the speed of lightning, disappear in the blink of an eye to reappear someplace else, away. Just like Eliatropes, they know the Wakfu's secrets.
Eliotropes as described in their temple
It is said they have been around since the dawn of time, even before the first cog of Xelor's Clock began turning. And yet... nobody remembers them. Eliotropes are the living legends that history forgot.
What are they looking for? Nobody knows. Are they in search of their origins? Do they want to find missing knowledge? Do they want to make a place for themselves in a world that, more often than not, doesn't acknowledge their existence? Perhaps the most important thing to them is simply to exist at all... To be or not to be? Asking the question is, in itself, an answer.
Dressed in their strange hats, that they never take off, the Eliotropes are weighed down by a certain sadness. They are sometimes referred to as being dark and shadowy, yet they seem to exude an internal light. Wakfu, the life force, flows through their whole being. They're said to be very ingenious, and they have exceptional artists and craftsmen in their number.
The class spells available to members of the Eliotrope class are:
|0||Wakmeha||4||Damage, remove AP or deal add. damage, can be used with portals|
|2||Pulsation||3||Damage, can be used with portals|
|4||Flood||3||Damage to (when Exalted), switch places with or (when Calm)|
|7||Whirlwind||2|| Damage, push target. Push in cross aoe|
|10||Barrier||7|| Large aoe Damage|
|0||Deafening Target||3|| Line aoe|
|2||Ardent Aegis||1||Damage, increase Lock, reflect 50% front damage for one turn|
|4||Cataclysm||4|| Damage, Large aoe damage|
|7||Clash||4||Cross AoE Damage, additional damage if Exalted, can be used with portal|
|10||Hiding||3||Damage, steals hp if Exalted, can be used with portal|
|0||Torrential Flux||4|| Line aoe|
|2||Siphon||2||Damage, pushes back or attracts depending on calm/exalted state, can be used with portal|
|4||Ethereal Burst||2||Damage, reduces heal and hp gain, can be used with portal|
|7||Tempest||5|| Damage, cirle AoE|
|10||Unleashed Blade||5||Damage, reduced range if calm, additional damage and removes portal if exalted and target is on portal|
|1||Portal||2||Places or removes Portal, teleports target to nearest portal|
|Rage||Passive||+berserk damage, if HP < 50% put Rage state, which grants AP and MP|
|3||Exaltation||1||switches between Calm and Exalted states|
|Enthusiasm||Passive||+Dodge, allies healed when use portals, when remove portal grant AP to ally on it.|
|4||Time Breach||21||Teleports to the destination cell|
|Effervescence||Passive||+Initiative, reduces cost of Exaltation, when Exaltation is used +60% damage for one turn|
|5||Prevention||3||Prevents K.O. if ally or caster died, heals otherwise|
|Sublimation||Passive||+distance damage, reduces cost of Prevention, increases range of Time Breach and Portal|
|6||Incandescence||1||applies Crack, cannot use portals|
|Resilience||Passive||+close combat damage, at start of each turn +Resist and -Resist in cross AoE|
- Unique features: Portals, Calm/Exalted state
- Strike power: Average to High,depending on build.
- Flexibility: Decent.
- Team play: Works well with most classes through use of support via portal attacks.
- Combat position: Front lines but to the side of the action,as many Eliotrope spells are line of sight.
- Good targets: Mid-to-Long range enemies with low defense, slow close-rangeds like the [Moowolf].
- Bad targets: Close-range enemies that don't go down easily or have much MP.
- Water: Support mostly,light to medium damage.
- Earth: Debuffs and HP steal,medium damage.
- Air: Push effects mostly,some damage over time,high damage.
- Support: Movement and portals,Passive buffs.
- The Eliotrope class has no fire spells.
- If an Eliotrope is KO'd in battle, the portals in the field will vanish. However if the battle involves more than one Eliotrope, then so long as one Eliotrope is alive, portals will remain.
- As of the end of season 3, it appears the eliotropes are extinct.