This spell either repeats the last damage you have already dealt, or heals it. It deals bonus damage with a higher level of Double or Quits.
This spell has no cast-cost in the normal sense, but it is limited by uses per turn, the damage requirement, and the heal result.
Essentially you must have deal damage to cast this spell, though this can be over numerous turns. If you trigger the "heal" result, it prevents you from casting it again until you have dealt damage again from another source.
If triggered, the heal effect will heal all damage dealt by this spell, or the initial qualifying damage. This is the risk, that the more you attempt to use the spell, the higher the chance that you will undo your damage.
- The spell's range is basically unlimited, as long as you've dealt damage to someone, this spell will reach them even if they're well beyond the range of your spells at the time of casting.