"Allows the Sram to summon a controllable double with other spells."Restrictions:
- Summons in play = 0
- 4 turns cool down
- Summons a double:
- 5(8) AP and 3(6) MP
- 10(25)% of the Sram's max HP
- Possesses the characteristics of the Sram
- Cannot be healed
The Sram's double has a set amount of AP/MP/HP and takes its turn right after the Sram. It also has its own set of spells that have the same level as the Class Level of the Sram.
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