Every Character has Characteristics. These are basic attributes of the character which represent their specific abilities in the various situations.
Some are only useful to certain Classes or builds, while others are equally useful to all characters.
The following characteristics can be improved by spending Ability Skill Points. You gain 5 Skill Points with each level up. Some characteristics can only be purchased a certain number of times, but can still benefit from other bonuses above this limit.
Ability point increasable CharacteristicsEdit
|Health Points||Varies||1||-||Increases Health Points (HP) so you last longer in battle.|
|Initiative||0||2||-||Increases your chance of playing first and gives you one Speed point per turn. Speed allows you to obtain bonuses more quickly during fights.|
|Dodge||0||2||-||Each point of dodge decreases your opponent's chance of successfully locking you by 0.5%.|
|Lock||0||2||-||Each point of lock increases your chance of successfully locking an opponent by 0.5%|
|Kit Skill||0||10||10||Reduces the level necessary to equip objects.|
|Critical Hits||3||15||22||Increases the Critical Hit (CH) rate. Critical Hits increase spell damage by 50% and allow you to benefit from extra effects.|
|Movement Points||3||100/150||2||Increases Movement Points (MP) and thus your possibility to move around in battle.|
|Action Points||6||150/250||2||Increases Action points (AP) and thus the number of spells you can use in one round.|
|Strength||0||3||250||Each Strength point increases your Earth damage and resistance to Earth attacks by .5%.|
|Agility||0||3||250||Each Agility point increases your Air damage and resistance to Air attacks by .5%.|
|Intelligence||0||3||250||Each Intelligence point increases your Fire damage and resistance to Fire attacks by .5%.|
|Chance||0||3||250||Each Chance point increases your Water damage and resistance to Water attacks by .5%.|
|Willpower||0||10||50||Increases your chances of applying states, as well as protecting you from states cast by your enemies.|
|Perception||0||1||100||Increases your chances of remaining invisible or your ability to detect invisible enemies.|
|Range||0||80||1||Increases the reach of your long-range spells by one cell.|
|Block||0||9||25||Each block point makes you 1% more likely to reduce damage received by 30%.|
Unlike the other characteristics, the base value of Health Points varies depending on which class you're playing. In addition, the amount of HP a character has naturally increases with each Character Level gained.
Some other characteristics can only be improved (or decreased) with equipment, spells, and class specialties. Some Limited Characteristics are only visible to certain classes.
|Wakfu Points||6||Wakfu Points (WP) are needed for certain spells.|
|Wisdom||0||Wisdom increases earned exp from battles|
|Prospecting||0||Increases chance of drops from battles.|
|Critical Failures||0||The Critical Failures (CF) rate defines the percentage chance that an attempted action will fail.|
|Leadership||1||Leadership defines the number of summons you can have in play at one time.|
|Summons Damage||0||Increases the damage done by your Summons' attacks.|
|Mechanics||1||The Mechanics bonus increases the number of mechanical devices (beacons, traps, bombs) that you can have set up at any one time.|
|Mechanics Damage||0||The Mechanical Damage bonus increases the damage done by your mechanical devices (beacons, traps, bombs).|
|Heal||0||The Heal Bonus improves the effectiveness of healing spells.|
|Backstab||0||Backstab increases the damage done when you attack a target from behind.|
|Backstab Resistance||0||Backstab resistance reduces the damage caused by attacks from behind.|