Beacons are a family of Cra spells. Each spell creates a Machine on the battlefield, requiring spare Command, which provides an effect. All of them are Elemental Spells, and create damage effects when directly shot by the caster with an attack of the matching element (even indirectly with AoE effects).
Beacons have their own HP and can be physically destroyed if they receive enough damage, however attacks which trigger the Beacon's effect will not cause damage to the beacon (the damage is simply not applied).
Types of Beacons
|Incandescent Beacon||Circle AoE Damage|
|Seismic Beacon||Ring AoE Damage|
|Windy Beacon||Linear AoE Damage, Push|
|Expert Mechanic||+1 Command|
|Unbeacon||Destroy Beacon, Caster: +Damage%|