All or Nothing
Comments0
3,877pages on
this wiki
this wiki
![]() | All or Nothing
Class: Ecaflip | 2 1 - 1 AoE:Single Cell |
"With All or Nothing, the Ecaflip has a 50% chance of ending his turn, and a 50% chance of doing damage and gaining AP."
Restrictions:- Requires Line of Sight
- 4 uses per turn
Effects:
Critical:
- -3(37) HP



- Caster:
- 50% Chance: +3 AP
- Else: End Turn
- With the God Ecaflip card:
- The spell costs 0 AP
Spell Information
Edit
This spell inflicts damage, and then either ends the caster's turn, or returns its casting cost.
This spell is effective for using up the 2 AP that you are often left with after using weapons, esp. a sword if the enemy is in melee range.
With God Ecaflip this spell costs nothing, but can still only be used 4 times. If your isn't ended then, you get 2 AP more than you had before you cast it.
Spell Progression
Edit
| Level | 0 | 25 | 50 | 75 | 100 | |
|---|---|---|---|---|---|---|
| Effect | Damage | 2 | 7 | 13 | 19 | 25 |
| Critical | Damage | 3 | 11 | 20 | 28 | 37 |
